Magic: The Gathering turns KPop Demon Hunters into seven collectible cards

Magic: The Gathering turns KPop Demon Hunters into seven collectible cards

Netflix’s KPop Demon Hunters is entering tabletop gaming through a Magic: The Gathering Secret Lair collaboration, giving the film’s characters a new home on collectible cards.

The release, Secret Lair x KPop Demon Hunters: How It’s Done, features seven existing Magic cards reimagined with themed artwork. The non-foil edition costs US$29.99, while the foil edition costs US$39.99.

Table of contents

  • KPop Demon Hunters gets the Secret Lair treatment
  • Seven cards bring the supernatural rivalry into Magic
  • Why collectible gaming fits the franchise

KPop Demon Hunters gets the Secret Lair treatment

The collection launched as part of Magic’s Corn Maze Superdrop on October 12, alongside other entertainment crossovers. Rather than developing a separate card game, Wizards of the Coast uses Magic’s existing mechanics and card names as a canvas for the Netflix film.

Artists Mingjue Helen Chen and Scott Watanabe bring the film’s supernatural rivalry between HUNTR/X and the Saja Boys into the Secret Lair format. For existing players, the attraction is alternate artwork on familiar cards. For film fans, it is another physical collectible tied to recognizable characters.

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Seven cards bring the supernatural rivalry into Magic

The seven cards are Dawn’s Truce, Unbreakable Formation, Freed from the Real, Swan Song, Demonic Counsel, Tempt with Immortality and Underworld Breach.

Both foil and non-foil versions are available while supplies last, with a limit of two per customer according to the official storefront. The cards are English-only.

Secret Lair’s approach is built around art treatments that make established Magic cards appealing as collectible objects. Here, the visual contrast between the film’s performers and their demonic opponents becomes part of that appeal.

Why collectible gaming fits the franchise

For Netflix, the crossover extends KPop Demon Hunters into an established hobby community. Cards can be played, displayed and collected, creating an additional way to participate in the franchise beyond streaming and music.

For Wizards of the Coast, an entertainment crossover can introduce Secret Lair to fans who may not ordinarily buy Magic products. The limited-edition format also connects naturally with fandom merchandise and collector culture.

The wider marketing lesson is that licensing does not always require inventing an entirely new product. An established collectible format can provide an entertainment property with a new audience and another physical expression of its story.

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Magic: The Gathering turns KPop Demon Hunters into seven collectible cards